Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-09-2004 , 07:40 AM
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Join Date: Sep 2004
Posts: 1

My First Head...

I just got Maya a week ago...this is my first attempt at actually making anything. Much different than lightwave, in ways. Appreciate everyone elses work, gives me feedback without having to ask...hope my next submission will be better...later all, thanks for all the info I have gleaned from this forum and site.

user added image


Out of the shadows and back again...a tail of the unnoticed

Robear
# 2 28-09-2004 , 08:29 AM
Psuedo Realizm's Avatar
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Join Date: Oct 2003
Location: In front of my computer
Posts: 258
much better then my first head... wait!, i havent made a head yet... i went from modeling machinery to modeling beasts and dragons.. the human figure always kicks my assuser added image


AIM: Psuedo Realizm
# 3 28-09-2004 , 07:42 PM
doodle's Avatar
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Join Date: Nov 2002
Location: London
Posts: 1,292
Good attempt. I would suggest you use a reference image of a head to guide your modelling. Makes like alot easier.

Keep it up.


Yeah, but no but yeah but no....
# 4 30-09-2004 , 03:29 PM
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
ahhhhhhhhhhhhhhuser added image


this beats my firs.
my first head was just a nurbs sphere with 2 dots for the eyes that were pushed in using artisan. user added image
and refs will help very much.

:tup:
i await your improvement.

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