This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ok hear is the redo on the face. I put in just some galf balls for eyes to get a better idea. there are still problems with it. but its close enuf now to get the rest of the things on the head. ear, hair, etc....
haaha .. thanks.. really I am. this is the first model. I learn real fast. the ear things are really simple. the dish part was just a 6 segment cirle. I selected like the top half of the vertexs. resized them to a negitive to inplode it. thin move that inside the circle. the lines are from subD I just creased the 6 inside edges that made the rays.
besides it toke me like 4 houres to get it on the head. some how along the way I had duplicated the head and had not moved the duplicat. so I had 2 of every thing in same spot. Was a night mare when I went to split and extrude the poly's. Inported the head from a earlyer save.
gess its a good thing the grafix card was over heating. I learned to save reall often ! numbered saves. so I had something to save me.
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
dup'ed the poly verstion of the head.
split polys to get out like I want.
and selected inside verts and resized bigger.
and moved them around some.
delited some edges also.
Originally posted by pony no coments... did I say something wrong ?
Nice hair mate! Hey you know I got your back!
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
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