Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-04-2007 , 03:55 PM
Registered User
Join Date: Sep 2006
Posts: 47

Spyglass help please (thanks)

Thanks for looking guys !

Ok, my 1st big problem is that I have no idea how to make the end of the spyglass.
Pic below...

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Second problem is how to make a glass shader for the nurbs shpere in the front on the spyglass ... (pic below)
I think I'm going to render it in mental ray ...

user added image

And all in all this is what I have so far, any suggestions for what I have so far are very very welcomed ! (pic below)

user added image


Thanks so much for looking ! I really apreciate the help and sory for the stupid questions ...
Best wishes ...

# 2 02-04-2007 , 11:28 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
for the endpiece you could create the profile of it using a cv curve, then revolve it.


Accept no substitutions.
# 3 02-04-2007 , 11:50 PM
Registered User
Join Date: Sep 2006
Posts: 47
OMFG I totally forgot ! thanks so much man ! really thanks soooooo much ! You kick ass ...

p.s. I have a feeling that a question like "wtf is wrong ?" will soon come ...
oh well, thanks again !

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