Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-04-2003 , 12:41 AM
contrast's Avatar
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Poly textures, one file or many?

When texturing a poly mesh, do I need to have all the textures for the whole mesh in a single image file or is it possible to texture one area of the mesh with one image file and place a different image file for another part of the poly mesh?

For example have a file called front.tga and back.tga or should I map them together into one large file? Thanks.

# 2 21-04-2003 , 12:46 AM
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Depends on th model mate... Most of the time one will do..


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# 3 21-04-2003 , 05:32 AM
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If you want, select all of the faces of your 'front' and apply the front shader. And the same for the back.


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# 4 21-04-2003 , 06:04 AM
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Only game models are really limited as to the number of textures and size of textures you can use

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