Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 18-02-2014 , 12:16 AM
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user added image Sorry user added image

# 17 18-02-2014 , 12:37 AM
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Yeah spinFaces is a life saver.

I'm running 2013. Stick the script in your Maya2014 scripts folder. Then go to the script editor file > source script> selct the spinfaces mel. then in the command line or script editor simply type spinFaces;

should work. then place that same command ( spinFaces; ) on your shelf.

sometimes the script punks out when you open a new maya so just repeat the process.

Jay

Worked! Thanks Jay.


Sampson
# 18 18-02-2014 , 12:34 PM
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good stuff...carry on....

Jay

# 19 01-05-2014 , 09:13 AM
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hi new at this forum where can I download spin faces tool maya 2013

# 20 01-05-2014 , 03:55 PM
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go to creative crash and just download the version there, and read through the last few posts here....it will save you time and you will know what to expect


cheers
Jay

# 21 01-05-2014 , 08:15 PM
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Just to be clear, what's the difference between the spin faces script and the spin edge forward/backward in Maya? I've downloaded the script and tried them both out and as far as I can tell they function identically. Maybe there's special topology cases where one doesn't work?

# 22 01-05-2014 , 09:38 PM
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you can use the spin faces tool for both operations instead of using each as a separate tool...

for me also the spin faces tool has been part of my tool kit waaaaaaay before spin edges so for me its a given

J

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