Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-03-2007 , 10:21 PM
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Join Date: Jan 2007
Posts: 43

UV Mapping

I just learned about UV mapping, just want to know how to mirror my UV?

i divided my model , then assign UV, then mirror geometry?

the texture appears inverted when i mirror

pls advise

thks

# 2 26-03-2007 , 03:45 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....


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