Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-12-2007 , 08:18 AM
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Dragon head.



Last edited by shadowspy; 26-12-2007 at 08:24 AM.
# 2 26-12-2007 , 05:41 PM
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Can you show us a wireframe?

# 3 26-12-2007 , 06:25 PM
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For your third model ever, it looks pretty good, though I'd like to see a wireframe too, because I think it could be better.
I must say that I wonder how much you look at the image you drew, since there's not a lot to see on it :p

Overall verdict; not bad for a third model, keep it up user added image


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# 4 26-12-2007 , 06:35 PM
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I will post a wireframe in a moment. I only used the picture for the base shape user added image On that picture it's smoothed though so i will post both the "rough model" and the smoothed model. :attn:

# 5 26-12-2007 , 07:44 PM
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Good for a third model
if you really want to improve it id get the dragon tutorial
its good

# 6 27-12-2007 , 08:13 AM
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you need more detail generally. The horn and other accent features seem to be stuck under the skin where generally on dragons they are projected through the skin. A wire would really be handy as it looks like there are a few geometry problems.


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# 7 27-12-2007 , 12:00 PM
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Originally posted by twisteddragon33
The horn and other accent features seem to be stuck under the skin where generally on dragons they are projected through the skin.

And you know this how??? user added image

Seriously though, model needs allot of work, and I'm going to wait until you post a wire before i begin to try and help.
It makes it easier to see any problem areas.

Looks good though, for a 3rd user added image

I modeled a Dragon as my 2nd model.


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