Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
That resembles an issue I've had before when dealing with alpha channel transparancy... I think it's just a video card thing. If you open the file and keep it in shaded view instead of hardware texture view, it shouldn't do that, I believe. After going into texture view, though, it "sees" the textures and the transparancy issue comes back, even if you switch to shaded.
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