Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 03-08-2006 , 04:14 AM
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so vlad, what makes you like XSI so much especially if you are taking classes whcih uses maya, why not use maya for personal learning? I found more ppl who use XSI uses maya as a 2nd program instead of 3dsMax so im thinking there is a connection so Im curious


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# 62 03-08-2006 , 12:43 PM
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i find xsi to be better than maya on so many levels, especially rendering and modeling

plus demand for xsi users are rising more and more.

knowing maya is like something i can always fall back on. maya is fun and capable, and sometimes fustrating,
i like both. but use xsi at home and maya in school. :p

woot! 1500th post


Last edited by vladimirjp; 03-08-2006 at 12:45 PM.
# 63 04-08-2006 , 05:39 AM
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hes finished.
texture soon.


user added image
user added image

# 64 04-08-2006 , 06:57 AM
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Real nice going Vlad, cant wait to see it textured.

# 65 04-08-2006 , 07:21 AM
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oh my god....that looks amazing. I am truly discouraged.lol
How'd you get your render to look like that?

# 66 04-08-2006 , 01:57 PM
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Ha Vlad sorry to bother you one last time. What are your setting for those renders because they are sweet. I just started using this program since i seen everyone at siggraph using it so i was like hmm let me try. Also when you smooth, are you using the smooth or subdivisions.


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# 67 04-08-2006 , 02:16 PM
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Vlad, you are so talented. Are you freelancing? working in a studio?

# 68 04-08-2006 , 03:23 PM
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thanks Minstrel.

im a student now, graduating next month. user added image maybe :p

for the render [XSI] i use a phong then plug the MR ao shader into the ambient. and plug the output of the AO into an intensity node, then plug the outvalue of the intensity in the color.

same thing in maya but u would use a clamp node instead of a intensity node. i get same results both apps use same mental ray renderers version and almost same lights.

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# 69 04-08-2006 , 04:16 PM
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Thanks man, I cant wait to test it out


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# 70 04-08-2006 , 06:36 PM
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Hey Vlad - that is looking just awesome - I really like those stumpy toes and that cool skull thing round his neck - great work mate!

# 71 31-08-2006 , 09:23 AM
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wow, i really love the detail on the character....

# 72 31-08-2006 , 04:34 PM
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Great work.

I also am a student. I'm specializing in character setup and this looks like a fun model to rig, if you'd like to see it move or in an animation (I have animators that would have a blast with that).

PM me if you'd like to let me rig it for my reel (with creds to you) user added image


"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."
# 73 31-08-2006 , 08:31 PM
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