This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Murambi: Variation.....as in? If you could be a little more specific on that it would help. Variation could be color, length, etc - I'm an old pro on the modelling side of things but the hair is a first for me and Ive drained my resources thus far, so if you have anything please share it. If you have some reference to the hair that I may not have, please pass it on as well
Ive put this to bed now to concentrate on my P51d Mustang model. I will probably tinker with it a bit more on the lighting at some point but for now its good enough. The final image is in my CGsociety portfolio (see link below) along with a black and white version
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