Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-04-2011 , 11:08 AM
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Join Date: Feb 2011
Posts: 42

default lighting

Hello all!

Recently exported FBX from Max into MAyA, all is well apart from one problem that I hope you can help me with.
There appears to be some default lighting in the scene when I render. It doesn't matter which light I put into the scene or its level of intensity, everything is always lit up. I have no real control with the lights.

Any ideas?? It appears like there is some overall light level equivalent to the "global lighting" in the environment tab in Max".

I have been through ALL the render settings.

help!
james

image below- shows a spotlight with are to the right lit up evenly> i have this with whatever I do


user added image


Last edited by jrm522; 15-04-2011 at 11:12 AM.
# 2 15-04-2011 , 11:49 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
so did you uncheck use default lighting in the render settings?

# 3 15-04-2011 , 01:09 PM
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Join Date: Feb 2011
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yes, i have tried everything...I can think of


Last edited by jrm522; 15-04-2011 at 01:37 PM.
# 4 15-04-2011 , 01:45 PM
LauriePriest's Avatar
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Then it must be one of your lights, ambient light in the scene?


FX supervisor - double negative
# 5 15-04-2011 , 02:04 PM
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Join Date: Feb 2011
Posts: 42
no it wasn't a light. It turns out that the FBX had assigned each texture an ambient-colour of grey! when i moved this down to black, this apparent self-illumination disappeared.

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