Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-04-2006 , 09:33 PM
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Steam-Roller Creature

hey all,
i made this cool monster i call the steam-roller, this is not textured yet, but the normal map is shown on him, leave crits if you can!~

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# 2 11-04-2006 , 09:54 PM
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Looks cool Joopson - but at the moment he looks a little off balance, as if he is leaning back - It may be the camera angle though - more views please.

# 3 11-04-2006 , 10:27 PM
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pretty cool! I want ZBrush too, but I have to be contended with about 6 other 3d apps user added image


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# 4 11-04-2006 , 11:37 PM
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side

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# 5 11-04-2006 , 11:39 PM
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i know, messy wire
user added image

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# 6 11-04-2006 , 11:55 PM
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umm... I hope you know that applying a normal map isn't applying it as a color... you need a normal map node and everything


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# 7 11-04-2006 , 11:58 PM
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I like his face, looks sort of grinnig. But he seems to have some sort of hole in his belly, why's that.
And what is a normal map and why is this map manifested in funky colours?
user added image

# 8 12-04-2006 , 12:05 AM
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oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,


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# 9 12-04-2006 , 12:06 AM
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Originally posted by Joopson
oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,

Heh, user added image thats a way to fix it :p


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# 10 12-04-2006 , 12:07 AM
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hehe, rendered without colors user added image

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# 11 12-04-2006 , 12:09 AM
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oh, the hole in his torso is to make him look very Emaciated, like he is dead, lol


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# 12 12-04-2006 , 12:18 AM
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hole - blood = dead! :bandit:


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# 13 12-04-2006 , 01:09 AM
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user added image lol


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# 14 12-04-2006 , 01:39 AM
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Yeah - looks like he is resting on his tail at the moment. I would focus on getting him standing up straight before you move on to the next stage. Basically you need to think about how your character is balanced - where his central weight is - and then work out how you want the various parts of his body to sit on this central line - usually a figure looks balanced when the central axis of each limb shift in opposite directions... I am not being very clear so I have drawn a quick exaggerated sketch to give you an idea. Hope this helps!
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# 15 12-04-2006 , 02:48 AM
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lol, thanks, i already rigged him, so i can pose him like that, lol


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