Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-04-2003 , 03:23 AM
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Best way to go about texturing the Dino..

Mike how would you break her down for the best map.. Never tried to map such a complex model before... Any suggestions would be a help..... You have abit more experience than i at lay out..

The pic is just a planar map, so her legs and arms over lap...

Thanks mate...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 2 19-04-2003 , 06:16 AM
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You could probably have the entire length of the body from snout to tail as one map, while the arms and legs mapped seperately.

# 3 24-04-2003 , 12:30 PM
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How can I map these numbers to the model and what are the numbers good for?


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# 4 24-04-2003 , 01:16 PM
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Kari
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# 5 24-04-2003 , 01:53 PM
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Ahh... off course... its in dannys script...

But really - are there any purpose of the number ?


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# 6 24-04-2003 , 04:55 PM
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just a visual guide to see how the mapping is doing. The goal is to get the number grid as straight as possible.

# 7 24-04-2003 , 04:58 PM
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Mike - plz take a look at my VIP project... "CPS-made...."

Im just about texturing... and I reaaally need some of your always good inputs....


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