SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / planning on makeing a highly detailed object in maya plz hlp

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
06-09-2004, 04:32 AM   #1
laz_104
Registered User
 
laz_104's Avatar
 
Join Date: Sep 2004
Posts: 1
planning on makeing a highly detailed object in maya plz hlp
ok im planning on makeing a fully detailed stargate in maya and there is a few things i need to know for one how do i make a squared off ring(i made a torus witch started out lookin like a donut stretched it out to the size and everything but the inside and outside of it are still rounded) also i need to know how to add specific detail to an object(like letters for instance) and make them come off the object a bit. its kinda hard to explain but if im able to add a pic here you will see what i mean
  Reply with quote
06-09-2004, 04:44 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You could probably use a cylinder for the gate with a hole extruded into the center.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
  Reply with quote
07-09-2004, 11:02 PM   #3
Dann
Registered User
 
Dann's Avatar
 
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
yeah, what he said.

Then use bump and color maps to add the detail you want.
  Reply with quote
07-09-2004, 11:09 PM   #4
Godfrey
Registered User
 
Godfrey's Avatar
 
Join Date: Sep 2004
Posts: 1
One way would be to draw the basic cross-section of the Stargate parts which go all the way around and lathe it, then use that as a base upon which to add the other parts (the chevrons, the "egg-and-dart" panels between the chevrons, the glyph ring, the panels on the back side, and so forth).

I'm not sure how accurate this is, but here is my best guess at the cross-section. The line connecting the two parts is the "back" side of the gate, over which the back panels lie.

(I'm assuming Maya has a lathe function; my apologies if it doesn't and this advice is totally useless. I found this thread by following my Web site's referrer logs.)
  Reply with quote
07-09-2004, 11:32 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yeah, we have lathe. "Revolve" in Maya's case, I believe.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
  Reply with quote
08-09-2004, 01:21 PM   #6
BobV
Registered User
 
Join Date: May 2004
Posts: 24
Good Stuff ! Stargate looks great.

If it's a polygonal looking tunnel you need. Try creating one panel (wall) in position with stargate at origin. Center its pivot point & duplicate it selecting the # of panels you'll need with a revolve (trial & error to get the fit most likely). You'll get a hexagon shape type tunnel or as many sides as you need. If your not at the origin of its opening you can animate this duplication to occure anywhere. Hope this is what you meant Bob
  Reply with quote
09-09-2004, 12:13 AM   #7
gohan1842
Subscriber
 
gohan1842's Avatar
 
Join Date: Jul 2004
Posts: 1,060
ACTUALLY lol i think a real good way to do it is make a circle curve and make a square. then extrude along path. so all u have to do is just scale it in
  Reply with quote
09-09-2004, 01:42 AM   #8
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Lots of ways to do it, obviously .
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
  Reply with quote
09-09-2004, 01:44 PM   #9
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
About the letters :

two ways to do it .. if you are going to get really close to the letters, then model them.

if your gonna watch the gate from distance then you can use bumpmaps or displacement maps..

but it all depends on the scenery..



about the gate itself:

I would draw a crosssection of the gate and use revolve.
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
replace object - Seems cumbersome in Maya heynewt Maya Basics & Newbie Lounge 0 12-09-2005 06:36 PM
Use Maya For Game... Why Maya? Triple-x Maya Basics & Newbie Lounge 14 02-09-2005 09:07 PM
Getting a Pic on an Object in Maya 6.0 hawkesk Maya Basics & Newbie Lounge 2 25-01-2005 08:10 AM
fur rendering failed????? olivermagno Maya Materials & Textures 2 21-05-2003 01:36 AM
Maya Special 3djoe Maya Basics & Newbie Lounge 0 12-03-2003 08:20 PM