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01-01-2007, 04:17 AM
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1
happymat27
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Join Date: Jul 2004
Posts: 1,257
Batch Render Problems
Hello folks,
I've got a bit of a problem with my batch rendering and am hoping that someone might be able to help.
Basically it's gone into super slow mode, for example I made a very simple animation of a sphere moving a short distance in Y and back to it's start position, just lambert 1 as a shader and default light. The render time when I hit the render frame button is 1 second but when I batch render it (even at low quality on Maya Software) it's taking in excess of 5 minutes per frame.
I've never had a problem like this at all and it's starting to annoy me as I've got a bunch of stuff that I need rendering out by next Monday.
Any ideas or thoughts would be appreciated?
Cheers,
Mat.
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02-01-2007, 07:06 PM
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gster123
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Location: Manchester Uk
Posts: 6,300
Sounds strange that mate, youve not changed any of the render setting in the batch render options at all have you, although I dont think that would make a diffference at all really??
Bit stumped..
Are you rendering simply by going to render->batch render of via a exe file for multiple scenes (as one of your render flags might be set wrong and making a mad calculation)?
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02-01-2007, 08:04 PM
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happymat27
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Hey there Steve,
I've not done anything to any of the settings and am just rendering out via Render > Batch Render.
There wouldn't usually be a problem but as it's for another university project haste was needed. Basically it's a mini site covering the basics of Hair and Fur, I needed to render out a demonstration of what adjusting the values would do to each attribute in the fur menu using default lion mane as the start point (25 animations or so, each at 49 frames).
Because it needed to be done quickly I ended up rendering each frame seperately then collecting the 49 frames from the tmp file putting them into a new folder and starting the next animation. Very boring but at least it's done now (5 - 10 minutes to do each animation rather than an hour!).
I've since made another animation for the project illustrating how to use dynamic hair curves to make a dynamic joint chain and that rendered out 100 frames in a few seconds, go figure!!
Cheers,
Mat.
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02-01-2007, 08:18 PM
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gster123
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Mad as a box of frogs!
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