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# 1 02-07-2012 , 03:51 PM
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Textures/UV's not working for some objects

I'm using exactly the same procedure for my objects, but some work and others don't.

In Hypershade, I created a lambert, connected a FILE node to its COLOR and used a targa image as the file. This is the network I'm using for all my objects however the strangest thing is that it works for some and not for others.

When I use the same non-working shader network onto another object that was working with another shader network, it works. Similarly, if I use a tested working shader network onto the non-working objects, it doesn't work. I might be wrong but because of this I feel it's the object that is the problem.

Please help! I have my student project due in a few weeks. Thanks in advance.


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Last edited by isabellasouth; 12-07-2012 at 09:24 PM.
# 2 02-07-2012 , 04:20 PM
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Best to show a screen shot of whats happening but it might be your norms try turning in your panel/lighting/two sided light off, if the norms are wrong should show as black.........dave




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# 3 02-07-2012 , 04:44 PM
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Many thanks for the reply, Dave. I forgot to mention that I tried reversing the normals as well. I tried again just now while turning 2 sided lighting off as you suggested and it's the same (please see attachment). Flat color, no texture.

(When I reverse normals only then does it turn black indicating the normals were originally the right side up)

I also tried loading it up in both windows and mac. Same problem.

It works when I recreate the object from scratch using similar UV's, the same shader network and the same image file. I guess this means it's definitely a problem with the object itself. However there are dozens of objects that are not working and I don't have enough time to sit and recreate them all. (The deadline looms)

Thanks again. I appreciate your help.

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Last edited by isabellasouth; 02-07-2012 at 04:46 PM.
# 4 02-07-2012 , 05:07 PM
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Have a look in your UV editor to see if your UVs are flipped, click on highlighted button (blue good, red flipped).............dave

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# 5 02-07-2012 , 05:11 PM
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Is it possible to upload one of the problem objects?


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# 6 02-07-2012 , 05:45 PM
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UV map and object file are attached.

Thanks all for your time.

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File Type: zip NonWorkingTextures.mb.zip (18.4 KB, 229 views)

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# 7 02-07-2012 , 06:13 PM
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They are not UVed correctly, for a simply thing like this just use auto map that should fix it...............dave

Edit:one of the parts does not have any UVs that I can see




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# 8 02-07-2012 , 06:33 PM
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Hi, could you tell me where I went wrong. I used an automatic planar map.

The only part that was meant to be UV'd was at the front. The back side is not UV'd (yet).


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# 9 02-07-2012 , 06:37 PM
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Could be that you UVed first then did a extrude?..............dave

Edit:planer will only do 1 side projection




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# 10 02-07-2012 , 08:19 PM
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I started UV'ing after completing the entire model... so no extrusions after the fact. Also tried with other objects. I just need the UV projections on one side (the front) hence the planer mapping. As you said it's a very simple object with a simple automatic UV so I don't see where I'm going wrong.


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# 11 02-07-2012 , 08:31 PM
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Sorry Isabella I was only looking at the UVs, when I apply a checker texture the this does not show I think there is a cruption in this mesh...........sorry.......dave




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# 12 02-07-2012 , 09:57 PM
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I took a look and as of right now, I am stumped!


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# 13 03-07-2012 , 06:55 PM
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Thanks guys for your time and effort.


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# 14 04-07-2012 , 01:35 AM
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Update! I exported the problem object as an .obj with `materials`, `smoothing`, and `normals` set to `off`. Imported the obj back into the scene and it worked! Just thought I'd give you the heads up.


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# 15 04-07-2012 , 06:25 PM
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Hi isabellasouth. Any particular reason for having multiple UV sets?


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