Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-03-2004 , 12:15 PM
train_ucl's Avatar
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Join Date: Jun 2003
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Posts: 195

Please Post all your Ways to reduce RenderTime

Hi All!

I got quite a big job to do.

The scene files are heavy, with lots of detailed nurbs and polygon shapes.

I need to finish until next friday but with todays planing i will only have about 2,5 days to render.

So i need ways to reduce render-time without loosing quality ...


Thank you very much,

Ulrich

# 2 26-03-2004 , 12:39 PM
Alan's Avatar
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Location: London, UK
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optimise your shadow sizes. Use light linking to only illuminate objects that need to be illuminated by that light, dont use GI_Joe, if you are raytracing then only raytrace objects that need it, use render layers to reduce re-rendering , use 2d images on planes where possible, use LOD (not maya's though cause it sucks ass)

that's about it really as far as I can think of.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 26-03-2004 , 08:51 PM
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Kari
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# 4 29-03-2004 , 08:19 PM
train_ucl's Avatar
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Join Date: Jun 2003
Location: Germany
Posts: 195
thanks a lot!
the machines started rendering just now ...

# 5 30-03-2004 , 06:27 PM
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WOW! And i thought 1 minute was a long time user added image

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