SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Maya Questions / Maya Modeling / Leg

Maya Modeling Everything on Modeling Techniques and Tools - NURBS, Polygons and Subdivisions Related in this Section.

Join the conversation. Reply to post
 
Thread Tools
07-03-2003, 02:41 PM   #1
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
Leg
I need to create a robot leg. I have a design but i'm not near a scanner so i'll try to explane it.

The leg is in two parts. It's a square with rounded edges (like a subd square) and it gets smaller towards the top, and top part of the leg gets smaller towards the bottom. Then there are joints to connect them. On each part of the leg there are guards thar will be raised off. There's also a joint to connect the bottom part of the leg to the foot.

I really just wanna know what it the best way to go about making this cos i really wanna get a rounded look, and thats what i'm having trouble with. I was thinking of getting the shape from a poly squar the beveling the edges.

Here quick very messy design mock-up in PS. It should give you the idea

Thanks in advance

Last edited by doodle; 07-03-2003 at 02:46 PM.
  Reply with quote
07-03-2003, 03:39 PM   #2
Roman
Supreme Being
 
Roman's Avatar
 
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
you could try using poly for the joints and nurbs for the leg parts..
a tweaked nurbs sphere should do nicely..
i you want poly for the leg.. you could try with a poly cylinder..

Roman

Last edited by Roman; 07-03-2003 at 03:43 PM.
  Reply with quote
07-03-2003, 03:43 PM   #3
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
Cool, thanks. I'll try both poly and nurbs for the legs and see which one turns out better
__________________
Yeah, but no but yeah but no....
  Reply with quote
08-03-2003, 07:15 PM   #4
Fusion
Registered User
 
Fusion's Avatar
 
Join Date: Mar 2003
Posts: 11
I suggest you use nurbs when creating smooth robotic forms.
  Reply with quote
08-03-2003, 09:25 PM   #5
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
I used polys and subd's. You can see the result in my challenge entry

Thanks to all
__________________
Yeah, but no but yeah but no....

Last edited by doodle; 08-03-2003 at 09:29 PM.
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
IK Leg stretching jesuss196 Programming 0 16-03-2018 11:12 PM
Maya muscle leg question srlake314 Maya Basics & Newbie Lounge 1 21-05-2013 03:37 AM
Quad Hind leg rigging = grr for beginners Kaiem Animation 7 23-09-2011 05:04 PM
Bird/T Rex Leg and foot rig JulianBT Maya Basics & Newbie Lounge 1 09-04-2003 08:28 AM
how to texture my patch dragon leg yyn Maya Materials & Textures 3 20-11-2002 05:46 PM