Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-04-2016 , 09:36 AM
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coarse Plastic Bump map?

Hi all,

I'm trying to create a lego man for realistic closeup. I'm a noob to this so please bare with me.
I've attached image.

What I am trying to do is to make an image like this:

user added image


You can see the plastic bobble look.

My model looks too clean and needs some "battle scars"
user added image

I've tried using a map but this is the result:
user added image
user added image

I've looked for tutorials , videos on You Tube , but am stuck.

Sorry to ask guys, any ideas?

thanks. N user added image


Last edited by nathan100; 04-04-2016 at 09:39 AM.
# 2 04-04-2016 , 09:43 AM
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This is the image i'm using


# 3 05-04-2016 , 11:11 PM
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Have you UVed your model,,,,,,,,,dave




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# 4 06-04-2016 , 04:31 AM
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That bump texture doesn't look high enough quality for a extreme close up (and presumably HD) shot. The rectangular bump pattern is a result of the image's pixelation.


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# 5 07-04-2016 , 10:32 PM
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Thankyou.

Hi, sorry for the delay.
Yes, managed to do it.

I'm now stuck on the signal. It's set to transparency using Material Mental Ray X (sorry if not right word).
I've tried putting lights behind it to light up the inside and then was going to use a spotlight with fog to beam out... although I know the edges won't be picked up.

Thank you for the help. Any ideas on the lights?

user added image

# 6 07-04-2016 , 11:12 PM
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user added image

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