Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-07-2005 , 10:36 PM
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Need a good method of making feathers

Im currently makeing a bird(posted in WIP) and im trying to find a good way to make feathers..im going for a cartoony effect not so realistic. what do you guys suggest I use?


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# 2 15-07-2005 , 12:37 AM
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Well if you want to keep it low poly (if your using polys that is), or if you just want a very efficient model. Then just make a poly plane into the basic outline of a feather, and then use some alpha channels and a good texture map.

# 3 15-07-2005 , 02:14 AM
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Using NURBS atm but the alpha channel idea sounds good to me should i project it on to it or make a bump?


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# 4 15-07-2005 , 02:16 AM
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Both maybe.

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