Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-01-2006 , 01:39 PM
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MagicSy/Noob/Jan/Feb

ok i started off with a dog but i was stuggling getting it to look real rather than cartoony, so im gonna do a Saltwater crocodile.
heres a reference pic theres plenty so i should be good to go!

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# 2 09-01-2006 , 05:22 PM
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Ahhhhhh.... awesome man. Doing the surface of this should be lots of fun.. user added image

You going to use Z-Brush?

# 3 09-01-2006 , 05:29 PM
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ZBrush would certainly make it a lot easier, but where's the fun in that? user added image


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# 4 09-01-2006 , 05:55 PM
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im gonna try modeling the bumps, i have Zbrush but never got round to really testing it out.
kinda wasted money so far :O
so just maya user added image

# 5 09-01-2006 , 06:10 PM
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Good choice man ..looking forward to seeing how you get on with this..


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Z-brush is a cop out ..hehe where's the Maya modeling challenge in z-brush? ..lol user added image

# 6 09-01-2006 , 06:13 PM
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lol J,
i always like to show my very first begiing of modeling so here it is .........
hehe.user added image

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# 7 10-01-2006 , 04:39 PM
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hard to make progress im going in blind so will be slow as im reading and doing tuts at the same time user added image
but heres some basic shape now of the top part of his mouth.:blush:

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# 8 13-01-2006 , 11:04 AM
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heres some slow progress. user added image
it will come good in the end hopefully.

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# 9 03-02-2006 , 09:57 AM
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Hey!!
Been busy with other projects but i thought id pick this back up and started messing with my model of the croc and it began to look quite good so im starting this thread back up user added imageuser added image
Some pics will follow user added image

# 10 03-02-2006 , 10:03 AM
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heres where im at so far. user added image

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# 11 03-02-2006 , 10:07 AM
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n some more this is just the smooothed version
oh how the hell do i get this beast into Zbrush ? cause round each tooth its kinda rounded is the skin and i know Zbrush would make this easier user added image

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# 12 03-02-2006 , 11:03 AM
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Looking good, aint a clue about z brush though but I do remember reading a tutorial on importing and exporting it from Highend 3d

# 13 03-02-2006 , 11:59 AM
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not bad going magicsy though the eye looks way too far back compared to the reference shot.

keep it up user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 14 03-02-2006 , 12:03 PM
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yea i havnt done itfrom that last pic i have a couple more im using instead user added image

# 15 03-02-2006 , 01:26 PM
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Good start magicsy! Glad to see that you are still in the challenge. user added image

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