This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I used this tool (https://weavesilk.com), to create textures (with a little bit of Photoshop layering etc):
1. An alpha (cutout opacity), (red image = Phoptoshop alpha)
2. Translucency
3. Spec (added a ridiculous amount of noise)
4. Normal Map - (noisy, overly sharpened image taken into "crazy Bump" for export)
So it is a 3D effect but nothing special. It works though.
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