Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-07-2005 , 12:48 PM
Subscriber
Join Date: Dec 2004
Posts: 203

Image Range 0-1?

Hi there all,
I am not really getting this mapping thing. I am having troubles tring to fit an object that I have broken up into 8 planes with-in the 0-1 image range. I have tried to scale them down as much as possible but I can't seem to fit everything. In addition I also saw that you could change the image range to a bigger range but after I snapshot the uv's, do my texturing work in Photoshop, and bring the image back to Maya, the image gets tiled even though the repeat UV's settings are set to 1. However I have seen tutorials show examples that even have up to 20 planes. So for the dear life of me I am asking you guys for your help. Is it posible that I could bump up the image range without having the image to tile when I import it back to Maya?

# 2 09-07-2005 , 02:35 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i do this for multi UV characters ,
grab your UVs
and do polyEditUV -u 0 -v-1

where -u and -v can hav values like 1 and 1 or 2 and 0 this will fit them in different 0-1 quadrands, you can have how many quadrants u want. but im not sure if there iis some sort of restriction to that, i've have at most character in 5 different UV space.

# 3 10-07-2005 , 04:48 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Vladimirjp,
COOL! First I've heard of that. Will definitely have to try this one out.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads