Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-09-2005 , 12:34 AM
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Join Date: Sep 2005
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UV definition

What do the U and V stand for?

# 2 26-09-2005 , 12:48 AM
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Join Date: Aug 2004
Posts: 408
They're arbitrary letters variablizing dimensions --

UVWXYZ

Texture maps are U V -- skip W -- XYZ for 3d models

I believe there were original plans for W -- haven't seen anything from it though (personally)

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