Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
u need to use mental ray shader. search for CTRL_light shader on cgtalk. with uses object as actual light source. [i dont mean thet ambient using final gather, i mean using the "phisycal object" as a light "bulb" so to speak]
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