Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-01-2007 , 04:26 PM
Monkey Wrench's Avatar
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Polygon count

I was wondering if theres a button i can use to count how many polygons are in my scene?

# 2 24-01-2007 , 06:19 PM
enhzflep's Avatar
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Join Date: Oct 2006
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Uh-huh, cept it stays on the screen, it's not just a pop-up dialog box.

Go to Display->HeadsUpDisplay->PolyCount.

Faces is the number of polygons, Tris is the number of triangles that would be after they're all divided (like they need to be for certain other applications, games, RealFlow, etc, etc)

Similarly, you can just type "polyEvaluate -f " without the quotation marks into the command line at the bottom left of the screen.

Maya's help is your friend, trust me, use it.

S.

# 3 25-01-2007 , 04:48 AM
Monkey Wrench's Avatar
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aaah thank you very much, i tried using the help but i guess i didnt look hard enough :attn:

# 4 02-02-2007 , 04:09 AM
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well if you are coming from max the terms are different.

for instance Hypershade, material editor. Stack/ Input, Edit Mesh Edit Poly. Splines Nurbs curve!

if you need to translate something you should probibly find a max to maya (or what ever package your started in) dictionary ^^; its a lot easier to find things

# 5 02-02-2007 , 06:36 AM
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Join Date: Jan 2005
Location: Livingston, Scotland
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Good Tip is create your own Shelf (Menu) and add any little tools u use lots. to add standard tools press ctrl and shift then choose the tool for the toolbar or drg it from the last tool used box under the manipulators.

I hav attached my shelf for anyone who want to look at it.

Attached Files
File Type: mel shelf_myshelf.mel (15.6 KB, 214 views)

Chris (formerly R@nSiD)
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# 6 04-02-2007 , 12:05 AM
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wow, that should deffinatly help ransid, ty,

ryokukitsune: no, i'm comin from maya 7.0, thnks though!

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