Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-07-2007 , 08:53 PM
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HDRI

Well i follow
-> https://en.9jcg.com/comm_pages/blog_content-art-10.htm
this tut but really i don't get all the point of how HDRI work and what exactly it is .. can someone explain in a few words but to be understandable ... i see that my ball reflected the image but as u see in my Render image i don't get the effect which the man in tut get ... and im asking my self why ... i follow every step of the tutorial and i can't find what mistake i made .. maybe it's the point of not mentioning about how must i set my Mental reay settings ? user added image

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# 2 04-07-2007 , 09:28 PM
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Re: HDRI

Originally posted by ColdWave
i see that my ball reflected the image but as u see in my Render image i don't get the effect which the man in tut get

I have no idea what youÕre talking about. Yours looks just like his. Care to explain? user added image

# 3 04-07-2007 , 09:33 PM
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Well as i learn from HDRI tut -> is reflection from HDR pic when i set it to my half sphere .. and it reflected to my ball ... ? And what was the point ... Like i see in this forum with HDRI are made brilliant things like 50 % realsitic things user added image I really looking for that effect like "Keys" in W.I.P . I think there is used again HDRI ... user added image user added image

# 4 04-07-2007 , 10:01 PM
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You got me pretty lost now. The only thing I could suggest is to ask Minstrel what his render settings were.

# 5 04-07-2007 , 10:09 PM
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Simple : What is the function of HDRI basicly

# 6 04-07-2007 , 10:15 PM
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Render out that image without the HDRI, and then compare them, and then you will find out the difference.
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# 7 04-07-2007 , 10:50 PM
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you don't have shadows enabled... are you even in mental ray???

once you are in mental ray, if you're in Maya version is 6.5 or above, there is actually a button to set up the dome.


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Last edited by Joopson; 04-07-2007 at 10:52 PM.
# 8 04-07-2007 , 11:59 PM
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HDR images are used to ight the scene, I.e they give off light that then interacts with your objectsgiving it the look of it being in the environment.

What I think your not doing is swithcing on final gather


"No pressure, no diamonds" Thomas Carlyle
# 9 05-07-2007 , 03:02 AM
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i Turn FG on and here is the result :headbang: :headbang: :headbang: :headbang: I don't add any light and i disable the defult light ... wtf ...

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# 10 05-07-2007 , 03:03 AM
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Here are my settings user added image user added image

# 11 05-07-2007 , 03:04 AM
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# 12 05-07-2007 , 05:26 AM
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You need to turn down the colour gain on the HDR image (look in the place 2d file node.

Its not as easy and just applying a HDR and bingo its going to work, you need to play with the settings, to fine tune it.


"No pressure, no diamonds" Thomas Carlyle
# 13 05-07-2007 , 09:00 AM
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first of all, your using 8.5,

just go down to the environment tab (in the rendersettings at the bottom) and enter in the HDR image, and get rid of the half-dome you created.


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# 14 05-07-2007 , 04:03 PM
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I'm using maya 8.0

# 15 05-07-2007 , 11:33 PM
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my mistake, haha, either way there is a button to make it for you.

in the render settings, its in the image based lighting section in the render settings window.


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