Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-05-2007 , 03:04 PM
bahearn81's Avatar
Registered User
Join Date: Feb 2004
Location: Oneonta, NY
Posts: 185

Doh, I forgot how to...

...correct this problem user added image I'm extruding but when I scale the faces they arent matching, whats the command to fix this anyone? I knew it but I've been at the desk all night and my brain is fried right now!



Thanks!

Attached Images

www.ahearnart.com
aim: kaltnue303

JOIN THE 3D USERS MYSPACE GROUP:
https://groups.myspace.com/3DNERDS
# 2 04-05-2007 , 03:44 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
not sure what you mean - maybe you need to click the blue circle on the transform tool to change between and object and world...?

# 3 04-05-2007 , 04:41 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
Not sure either but mabye make sure that keep faces togeather is on?


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 4 05-05-2007 , 01:24 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Are you saying that you selected the face on both sides and then scaled them together but one side scaled horizontally while the other side scaled vertically (at the same time)?


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 5 05-05-2007 , 01:30 AM
bahearn81's Avatar
Registered User
Join Date: Feb 2004
Location: Oneonta, NY
Posts: 185

Originally posted by starjsjswars
Not sure either but mabye make sure that keep faces togeather is on?

yup, thats exatcly it. anyone know why it does that and how to fix?


www.ahearnart.com
aim: kaltnue303

JOIN THE 3D USERS MYSPACE GROUP:
https://groups.myspace.com/3DNERDS
# 6 05-05-2007 , 01:51 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
If your asking how to keep faces together, it's an item under your "Edit Mesh" menu set. Just click it and from then on, your faces will remain together when you extrude.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 7 05-05-2007 , 09:20 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
You are extruding in World and this will change the way each face deal with it. if you click the little blue circle on the outside of the big blue circle, this will change you from local to world. Also be aware of the history of the original extrusion.


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads