Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2009 , 11:24 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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maya2010 - backburner + AO maps

ahoi folks!

I am just about setting up a render network with the backburner. 4 years ago I used to bake large ambOcc maps on a renderfarm with backburner out of 3dsmax. now since autodesk finally implemented the "create backburner job.." within maya 2010 I was a little too enthusiastic in the beginning. it seems like maya´s latest version is only able to render but not bake over a renderfarm. maybe I got something wrong but I read the manual multiple times and cant find anything pointing in a useful direction.

does anyone have any ideas how to bake maps / assign these jobs over the network? (I specifically need to bake ambient occlusion maps a lot while modeling) would be great to dispatch it from my local machine with a few clicks...


thx
dan


everything starts and ends in the right place at the right time.
# 2 02-11-2009 , 01:56 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
As far as I know, Maya does not support slicing or other distributive rendering features besides distributive batch rendering.


Imagination is more important than knowledge.
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