Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-08-2003 , 05:46 PM
Scraggy_Dogg's Avatar
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Join Date: Feb 2003
Location: Manchester U.K.
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Poly's need circular hole...

Hi,
Im making some models for the challenge and am struggling. being so new.
Can anyone please tell me how to cut a circular 'hole' where the green poly is?
The green cylinder is there just because I tried a Boolean>Difference on it, but it did not produce a circular hole...

I left it there just so you could see what I mean.. It's supposed to be one of those waste bin's that have a circular flap....

Regards Scraggy

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# 2 21-08-2003 , 01:13 AM
Darkware's Avatar
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Position your cylinder so that it goes through your trash can as shown in the image.

Select the trash can, then the cylinder and choose Polygons>Boolean>Difference.

A depression in your trash can will appear as shown in the image. Select all interior faces and delete them.

You now have a trash can with a circular hole.

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# 3 21-08-2003 , 07:35 AM
Zyk0tiK's Avatar
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awesome i needed to know that too user added image

# 4 21-08-2003 , 01:18 PM
Scraggy_Dogg's Avatar
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Thanks, I messed up because my 'hole cylinder' wasn't quite cutting right through the main surface and therefore messed up when I tried 'Boolean>Difference'
This is the first boolean that actually Did work!
Sorry for that. will check properly before posting in future.

[Plus I was sort-of expecing it not to work because of the other failures]
Have just read your reply to my Oscilloscope problem, hopefully I will be OK now... Thanks
Scraggy

# 5 19-09-2003 , 11:49 AM
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Thanks Darkware, that is just what I was looking for too!

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