Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 24-10-2005 , 06:49 AM
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Join Date: Sep 2003
Location: stockholm, sweden
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thanks for the reply, been trying to get those loops to fit. =) hehe, about the hands... I take that as a joke user added image


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# 17 24-10-2005 , 09:16 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thats a cool character!!!

It did make me laugh, I love extremes on characters, not all the time, but this is cool. My only crit would be to round him off a little more over most of the model, the darker edges where youve rendered or just screen grabbed it are showing the squareness of the mesh. Otherwise great job

Jay

# 18 27-10-2005 , 08:13 AM
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Join Date: Sep 2003
Location: stockholm, sweden
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hej Jay, thx for the reply =) cool that u like him, i think what you see as darker edges are the lighting, but I will look into it, see if there's somethin' fishy goin' on. =)

cheers


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# 19 01-11-2005 , 11:25 AM
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Location: stockholm, sweden
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update!

new head, bootstraps and coatstraps.

enjoy!


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# 20 01-11-2005 , 02:42 PM
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Join Date: May 2004
Posts: 8
Hehe, nice change on the face...!

Think he looks at bit like Paulo Roberto!


Good work

/G

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