Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-09-2007 , 11:52 AM
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Maya freezing

Hi,

maya has started to freeze on me. All I have to do is select an object, or worst of all, try and access the attribute editor, and it can freezes for minutes at a time. In the task manager I can see its memory usage spiking to 800mb + when it does this. My scene is not complex, I've defragged recently.

Anyone experienced this and know a fix?

(using and amd 3200+, 6800 128mb agp, 1 gig of mem - not very powerful but has always been fine for maya before).

thanks,

gubar

# 2 15-09-2007 , 12:05 PM
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Hey there Gubar,

What have you got in your scene? Poly's, NURBS etc....?

I ask as sometimes what looks like a fairly innocuous NURBS object can actually be an extremely processor intensive calculation for Maya to deal with.

Does your computer freeze if you start a new scene and just put a couple of objects in there?

Mat.

# 3 15-09-2007 , 12:47 PM
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Hi matt,

thanks for the suggestion.

no nurbs though, just a poly model, a proxy and some image planes. The planes were quite large files, but even removing them made no difference.

Just doing a spyware scan just now, post back once it's finished and I see what difference it makes, don't think it will make any though.

cheers,

gubar

# 4 15-09-2007 , 02:22 PM
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No difference. New files that I create are fine - guess my file is screwed. Sets me back a whole days work!

could be worse i suppose.

gubar

# 5 15-09-2007 , 11:46 PM
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Bummer,

if you e-mail your file over I'll be happy to take a look at it, maybe a fresh set of eyes looking at it will uncover the issue.

Mat.

# 6 16-09-2007 , 12:00 AM
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Hey Gubar,

sounds like you migh have a lot of history that might have build up.

Have a look in the outliner, you might have a lot of unused nodes in theer that could need deleting.

Cheers


"No pressure, no diamonds" Thomas Carlyle
# 7 16-09-2007 , 01:57 AM
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Got it late last night. As you suggested gster the solution was in the outliner. For some reason, my mesh had in its hierarchy around a dozen other meshes. Unparented and deleted them and its fine again.

thanks for the replies,

gubar.

# 8 16-09-2007 , 02:26 AM
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Happy days,

it's always a very good idea to keep an eye on your outliner, name everything, delete unnecessary stuff etc.

Take it easy,

Mat.

# 9 16-09-2007 , 03:35 AM
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Sometimes when your using a proxy and add an edge loop ect, for some reason it dosent update the proxy, when you delete the proxy and creat another it keeps the old proxy in the outliner and hence slows down the PC


"No pressure, no diamonds" Thomas Carlyle
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