Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-12-2008 , 08:57 AM
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Noob rendering glass shelves--disaster

Hi all;

I dont know what Im doing with this rendering, but I would like some tips please. I have this weird effect on the top of the shelf as seen by the arrow.

Can anyone tell me what I need to do to fix it?

Thanks!

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# 2 17-12-2008 , 11:51 AM
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check the hardness of the edges
display > polygons > soft/hard edges
experiment toggling the edges of the face between hard and soft

or it could (but quite unlikely) be from intersecting geometry




that's a "Ch" pronounced as a "K"

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# 3 17-12-2008 , 05:38 PM
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Nope

No such luck. Any other suggestions?

# 4 17-12-2008 , 08:23 PM
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can you post up a close up of it, and also a wireframe?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 18-12-2008 , 03:59 AM
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Glass

Well I deleted the polygon shelf and made a new one--that seems to have done the trick...for now. Thanks all for your help!

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