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01-12-2010, 10:27 PM   #1
murambi
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PROJECT_X
HI everyone we are currently in the process of developing a 40sec animation here at our studio for a sanitary company. Needless to say i cant post up the storyboards but what i will post are wireframes of the the models and some of the playblast animations

ill start off by showing what i have been modelling. The character will have facial animations so let me know if you think the topology will have any problems

cheers

Raphael
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01-12-2010, 10:55 PM   #2
David
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Topology looks ok to me, pretty clean from what I can see here. Look forward to seeing the finished animation.

Dave
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05-12-2010, 12:09 PM   #3
murambi
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hey trying to rush this model im way behind schedule so less meaning less sleep god i look like a zombie
anyway here is the model but i am ashamed i do have the odd triangle here and there c&c are welcome
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08-12-2010, 05:07 PM   #4
murambi
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ok so heres the male basic model of the other character in the story
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09-12-2010, 01:14 AM   #5
Joey81
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nice spiderwoman and man waiting for the result
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09-12-2010, 11:23 AM   #6
honestdom
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the face on both of the models look really flat to me.
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09-12-2010, 04:13 PM   #7
murambi
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Quote:
the face on both of the models look really flat to me.
will post a side view of the models or maybe im not understanding what you said

Been a while since i touched sss so i spent the afternoon Familiarizing myself with the settings

nno real updates as im undecided whether or not to use ncloth
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28-12-2010, 03:27 PM   #8
murambi
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Hey all so helping out with the animations doing abit of the simple scenes so here i was trying to apply the vertigo effect let me know what you think about the speed of the animation

YouTube - blast109.mov
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28-12-2010, 06:10 PM   #9
Mayaniac
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Animation looks pretty good, maybe just linger on the last bit for longer.
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13-01-2011, 03:41 PM   #10
murambi
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Hey all so im done with my part of the project and wanted to practice lighting without fg so here is what i have worked on sor far
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13-01-2011, 03:43 PM   #11
David
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It's always good to put away the toys from time to time and get back to basics.

Nice job so far.

Dave
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09-02-2011, 02:02 PM   #12
murambi
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Hey all started work on another project where we are supposed to build a data character that envisages 3g network for a mobile operator

we settled on making a robot that kinda looks like a kenyan long distance runner so built the basic model and now im blocking in the details
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03-03-2011, 08:13 AM   #13
murambi
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Hey so im trying to testing out the joints on my rig and im having abit of a problem I was wondering if i could get any tips on how i could parent the joints on his knee and where i need to place their pivot points
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03-03-2011, 08:49 AM   #14
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murambi I would create a skeleton and perant the parts to the joints.......dave

Edit:Sorry you have made a skeleton my eye are bad, Just make sure the pivet point of the joint is in middle of the circle thing that is what I used for this robot
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Last edited by daverave; 03-03-2011 at 10:43 AM.
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03-03-2011, 02:45 PM   #15
murambi
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ill try that and get back to you
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