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Old 10-02-2004, 10:47 AM   #46
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why are you doing the blur in photoshop? Y not use proper 3d motion blur in Maya?
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Old 10-02-2004, 10:57 AM   #47
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Haven't animated anything yet Just testing, just testing That's why it's still a wip
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Old 10-02-2004, 11:34 AM   #48
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you could just key it over one frame and it would still pick up the blur, but point taken
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Old 10-02-2004, 04:47 PM   #49
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couple of renders without background and/or motion blur...
Attached Thumbnails
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Name:	fa18_9c.jpg
Views:	289
Size:	39.2 KB
ID:	13207  
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Old 11-02-2004, 01:14 AM   #50
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I'm likeing that textureing alot now..
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Old 11-02-2004, 02:28 AM   #51
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Loving it K-Man. Makes me want to make me a F-15 Eagle. Just...mine will look 1/2 as good as yours.
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Old 11-02-2004, 02:34 AM   #52
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looks great!

me
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Old 12-02-2004, 07:07 PM   #53
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Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time

Here's a little test with a proxy plane: http://kotisivu.mtv3.fi/karppa/temp/blast2.zip

It's not perfect as it lacks some inertia and weight but at least it's a fun way to animate
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Old 12-02-2004, 09:32 PM   #54
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Thats really cool. How did you do it again?
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Old 14-02-2004, 05:58 PM   #55
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Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:

<obsolete link removed>

It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...
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Old 14-02-2004, 09:55 PM   #56
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You'll get better idea of the manouvers from this one: <obsolete link removed>

For the stats there are immelman, another immelman, aileron roll, split-s and another aileron roll manouvers
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Old 15-02-2004, 12:16 AM   #57
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Looks much more like the real thing. This is really a great way to do this, I think the results show it also. Nice manuvers there K.
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Old 15-02-2004, 10:59 PM   #58
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Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand

Anyway, here's the previous blast rendered: http://kotisivu.mtv3.fi/karppa/temp/fa18_mr_test2.avi
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Old 18-02-2004, 11:59 PM   #59
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Here's the first shot of my new plan. Rendered with motion blur. Background added in AE with motion blur and some heat distortion. C&C is welcome...

http://kotisivu.mtv3.fi/karppa/temp/...1_compWip1.zip (136kB)
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Old 19-02-2004, 03:30 AM   #60
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It looks way even better with the background. Grouvey ! mabye some exost color in the heat distortions ?
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