SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / impuls will not stop..?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 29-01-2004, 12:36 PM   #1
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default impuls will not stop..?

Hi

I have an animation of a small rocket, it's suposed to shoot of and later loose its power and fall to the ground.

I'm doing it by setting impuls y to 5000. That's great it shoots of.

later I set the impuls y to 0, and it should fall down, right? Anyway it doesn't - any idea what could be wrong?


If you like you can see the file here: http://www.contentdepot.dk/exp/rocket.zip
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 12:38 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Sounds like you need a gravity field.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 29-01-2004, 12:44 PM   #3
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I know I have one, but I can't find it.. : )

How can I see my settings in the gravity? Is gravity global or attached to certain objects?
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 12:55 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

If you open your Outliner, it gives you a list of all the objects in your scene. You can select it from there if you have one.

Gravity is not global. It is applied to whichever objects you have selected at the time of creating it.

If you created it without telling it to affect anything, you can do so under Window > Relationship Editors > Dynamic Relationships.

In this window, on the left, you see your Outliner list, on the right is the list of any sort major dynamics object depending on what selection mode you have at the top of the right side.

With fields selected, you see your fields. Select the objects you want the fields to affect on the left, then simply click the field on the right, turning it a yellow color indicating it is active on the selected object.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 29-01-2004, 01:29 PM   #5
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

the gravity is there allright.
Magniyude 25 - direction y -1

Can it have something to do with max distance -1?
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 01:36 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

you may need to increase your magnitude. Are you certain that the gravity is affecting your object?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 29-01-2004, 01:43 PM   #7
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Window > Relationship Editors > Dynamic Relationships.
and I choose the rocket model. The gravity shows up. so yes it does, but it doesn't have any affect.
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 01:59 PM   #8
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've set the impuls y to 0 and active to on for the hole animation. So ofcourse the rocket doesn't shoot of. But if the gravity thing works, shouldn't it fall to the ground?
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 02:03 PM   #9
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

oh. now the gravity works for sure...
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 02:38 PM   #10
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Got it working, thanks for all the help.

The problem was the impuls y it was to strong so, it just went of.

One last thing: Is there a way to see only the keyframes for one selected channel? Now I can always see the keyframes for all the channels.
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
Old 29-01-2004, 02:43 PM   #11
jakwag
Registered User
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

the graph editor - never mind. Thanks.
__________________
: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>
jakwag is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.