Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-01-2004 , 04:15 PM
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LowPoly Soilder

I kind of roughed this out in about two hours. I decided to help someone on the net make soldiers for a WWII game. it is 1500 tri's at this moment.

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# 2 29-01-2004 , 04:16 PM
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Here is a perspective view.

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Last edited by gamingproverbs; 30-01-2004 at 05:11 PM.
# 3 31-01-2004 , 07:24 PM
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Updated. Changed the Idea to WWII Russian

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# 4 31-01-2004 , 10:47 PM
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...but WHERE IS THE VODKA? :p

# 5 01-02-2004 , 02:40 AM
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He looks a bit cartoonish in the proportions of the hands and legs/feet. If this is intentional, then all is well. He also looks a bit square around the chest area, try to make him less so. How many tri's are the meshsmoothed version now?


Björn 'santa' Fredriksson

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# 6 02-02-2004 , 03:58 PM
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Triangulated he is 1718. I see what you mean about the hands but I am not quite sure what is making them look cartoonish.

And I am sorry I forgot the Vodka Akai.


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# 7 03-02-2004 , 12:17 AM
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Update

Here is a current update, my first real attempt at texturing a character body. I used Painter to create the textures. Suggestions and Criticism are very welcome

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