Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-02-2004, 08:50 AM   #1
matmonkfish
Subscriber
 
Join Date: Jan 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Default eye lid clusters

Hi

I made my eyelid vertices into a cluster. I put the pivot point of the cluster in the centre of the eyeball. The eyelid vertices rotate round the cluster fine, but once the head is moved into a new position I encounter problems. If I parent the cluster to the head joint in the skeleton the weights on the cluster seem to double up with the head joint weights of the clustered vertices, which makes the eyelid vertices move out away from the head. If the cluster is not parented to the head joint then the clustered vertices move fine with the head, but the pivot point is left behind and so the eyelid veritces no longer rotate around the eyeball.

Has anyone any remedy for this problem?

Matt
matmonkfish is offline   Reply With Quote
Old 08-02-2004, 10:52 AM   #2
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

select ur character's face (right click and select "input>complete list) then change the deformation order
make sure clusters are 2nd below whatever other deformation u may have on your character.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 08-02-2004, 03:11 PM   #3
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,287
Thanks: 0
Thanked 64 Times in 64 Posts
Default

I just make the eyelids into blendshapes for blinking once i get the lide down.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 09-02-2004, 09:00 AM   #4
tijuana631
Registered User
 
Join Date: Jan 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks to both.
I tried changing the deformation order but it didnt work. I must be doing something wrong.
If i made the eyelids blendshapes would they not follow a linear path rather than rotating around the eyeball?
tijuana631 is offline   Reply With Quote
Old 10-02-2004, 05:50 AM   #5
rhaoosh
Registered User
 
rhaoosh's Avatar
 
Join Date: Oct 2003
Location: Toronto
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Default

When you create clusters, make them "relative" not "absolute".
__________________
"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
rhaoosh is offline   Reply With Quote
Old 10-02-2004, 03:07 PM   #6
matmonkfish
Subscriber
 
Join Date: Jan 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks raoosh.
matmonkfish is offline   Reply With Quote
Old 10-02-2004, 05:11 PM   #7
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,287
Thanks: 0
Thanked 64 Times in 64 Posts
Default

The blendshapes would rotate fine just make sure you spend the tme to make them look good=)
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 10-03-2004, 06:37 AM   #8
deepakrock627
Registered User
 
Join Date: Jan 2003
Location: saudi arabia(Indian)
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

check it with concave lenses
deepakrock627 is offline   Reply With Quote
Old 18-03-2004, 07:30 PM   #9
strarup
Subscriber
 
Join Date: Jan 2003
Location: Denmark
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi,

you could also make a combination of skinning and a blendshape...

e.g. make 2 joints (parented to the headjoint) in the middle of each eye... to get the arc when closing the lids, the lids should then be weighted to these joints, and a blendshape could e.g. also be used, to make the outer corner's of the eye look right when they are closed...

regards

Strarup
__________________
------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
strarup is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.