Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-02-2004 , 05:05 AM
nspiratn's Avatar
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Join Date: Dec 2002
Location: CA
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sampler info node

Hi,

I was just looking at shaders and messing around with them and I noticed that almost EVERY shading network has a sampler node's facing ratio connected to some ramp's v-coord.
Why is that so?
I understand that facing ratio is the angle between the surface normal and the view direction, but why v-coord? why not u-coord?


~nspiratn
# 2 10-03-2004 , 01:13 PM
Alan's Avatar
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probably because most of those ramps are v-coord ramps. If you used a u coord ramp you would have to change it I guess.

PS there is more to a samplerInfo than just the facingRatio user added image


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