Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am working on a head model. There have been alot of head and body models lately and mine must be rather boring as I think only 2 people have left any comments on it.
I am pretty happy with it as it is the first head model I have been able to integerate all the components (except the ears) into a single mesh.
I started it out as a kind of docu-tutorial but had so few people looking at it I just started posting images at various stages along the way.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off