Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-03-2004 , 06:49 PM
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Join Date: Jan 2004
Location: Chicago
Posts: 17

Two modeling questions...

Hello, I'm a Lightwave user learning Maya and I appreciate the help.
I have two how-to questions.

1.) When you're selecting faces on a poly object, how do you make it so you you don't select any faces on the other side of the object?

2.) I created a curve that I want to lathe(lightwave lingo) around the Y axis 360 degrees. How would I do this?

Thanks

# 2 04-03-2004 , 07:15 PM
genius995's Avatar
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Join Date: May 2003
Location: Holland
Posts: 152
1. I'm a newb... so i don't know the answer to this question (anymore) ... I thought it was something as "Ignore Backface Culling" (????)

2. This question I know:
Under Modelling Menu : Surfaces > Revolve (option box (square box behind the name))


whatever!
# 3 04-03-2004 , 07:17 PM
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Thank you genius995, you are a genius.

# 4 04-03-2004 , 07:25 PM
dragonsfire's Avatar
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
backface culling.

Go into revolve options and select axis to rotate on.



(Oops too slow user added image )

# 5 04-03-2004 , 09:16 PM
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Join Date: Jan 2004
Location: Chicago
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I have another one for you all.
I'm trying to create a simple cartoon eye ball with a black circle on a white background image that will be applied to the Sphere object. The Sphere has a Blinn material with a glow to it.
I want to apply the image and keep the glow.
I know how to do this in Lightwave, but I don't even know how to apply an image to a surface in Maya.

Oh yeah, also .... anyone know how to create an underwater type of atmosphere?

# 6 04-03-2004 , 09:52 PM
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Use a ramp shader and load a texture in the ramp colors.

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