Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok thanks to you both. Actually I have already done this in after effects. My concern was that I am about to render again at a higher resolution and as no colour information is needed for my project I figured that if there was a way in maya to render in just gratscale it might improve rendering times. Ps sorry bout the double post, NEWBIE see !
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