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Old 30-04-2004, 05:06 PM   #16
jAQUAN
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All of my previous posts can be summed up with one sentence.
"I WANT MY MODELS TO LOOK LIKE THOSE!"

My first question is always, Nurbs or Poly's? And the answer is always, "Depends on the output."

Anyone know of a good tut video that compares the pros and cons of Nurbs and Ploys? Or is that pointless because Maya can convert either to either?
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Old 30-04-2004, 05:28 PM   #17
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Question about the garments/armor.
For example, in the 3rd movie, how do you think the fingerless gloves were modeled? Doe the whole forearm exist under the glove or was it trimmed at both openings?
I'm getting to where I can cloth my models and really get confused on how much mesh should actually exist.
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Old 01-05-2004, 06:25 PM   #18
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Very nice !
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Old 01-05-2004, 06:54 PM   #19
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that was awesome, thanks for sharing
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Old 22-05-2004, 08:23 AM   #20
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the only prob is maya's existing rendering architecture
...
but those renders are 'mazing
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Old 02-06-2004, 10:16 AM   #21
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holy cow!!
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Old 02-06-2004, 04:03 PM   #22
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Quote:
Originally posted by MutatedHelix
the only prob is maya's existing rendering architecture
...
but those renders are 'mazing
Those models are notMaya, thier Max.
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Old 02-06-2004, 08:55 PM   #23
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lately it seems ppl say "maya cant do this" instead of "max cant do this" but theres hdri... theres mentalray...
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Old 04-06-2004, 10:38 AM   #24
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........thx
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Old 04-06-2004, 01:44 PM   #25
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am I the only one who think that these are scanned miniatures animated with motion capture devices + added details (chains, etc)
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