SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 20-04-2004, 06:32 PM   #226
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yesterday i was almost gpoing to freak out ,I was doing a cylindrical maping to her head and tried on a checker just tto see how it looks .and oh my god for hours I thought she could never be texture coz every single poly face had a diff color size etc .the point was stupid me I had several maps on her .ugh
then i deleted them and stuck to one .pffff
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 20-04-2004, 09:10 PM   #227
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

I think you should just try to polymap using uv's. There's a great free tutorial from Michel @ his website http://www.mtmckinley.net/
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 20-04-2004, 09:27 PM   #228
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hi Anita

I just read that you're texturing the face and have spent hours tweaking, I hope you did just one half of it only then flipped your UVs. Also the top of the head Just do a Planar on Y axis

Saves Hours of Hell!!!

Later
Jango
Jay is offline   Reply With Quote
Old 21-04-2004, 12:42 AM   #229
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thankx for the site peltra.
jango yeah I'll do that.we still couldnt figure out how to make the hair nice in shave for some reason it was going throuh the head too
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-04-2004, 01:17 AM   #230
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Its because you didn't set a collision object to the head. Do that, and it will probably work.

-Peace
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 21-04-2004, 01:48 AM   #231
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ughh that the prblem we did do collision
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-04-2004, 01:51 AM   #232
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

still cheking out wrong stuff in the mean time
Attached Thumbnails
Click image for larger version

Name:	jolietwin.jpg
Views:	269
Size:	83.5 KB
ID:	14639  
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-04-2004, 08:32 AM   #233
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Anita

Check your surface normals are facing the right way, Edit Poly Menu>Normals>Set to Face

This should help...

Jango
Jay is offline   Reply With Quote
Old 21-04-2004, 06:13 PM   #234
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hmm just did they're all facing the right way .....we're going to dry doing something else ..
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-04-2004, 11:21 PM   #235
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Hmm... I don't know whats wrong with it. Maybe you should talk to michel @ mtmckinleynet@hotmail.com

-Peace
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 22-04-2004, 01:44 AM   #236
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

peltra I gave my file to my friend he said he's working things out
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 22-04-2004, 02:11 AM   #237
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Ok. Thats good. Man I wish I had some friends that knew maya. Oh well. I found a thing you should fix in the model. The eye brows on your model look too mad, while the rest of her face is normal. That would make it alot more realistic.

-Peace
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 23-04-2004, 10:19 PM   #238
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default nudity

working on the body while waiting for the hair to be done
Attached Thumbnails
Click image for larger version

Name:	doublebody.jpg
Views:	180
Size:	20.0 KB
ID:	14699  
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 23-04-2004, 10:23 PM   #239
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

Very shapely anita .. did you use reference images ? I have looked for shapely references but haven't been able to find anything I like .She is coming along great btw
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 23-04-2004, 10:29 PM   #240
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thankx js ..uh for body ,no reference image thats why i might have some tings misplaced but with ur critic help maybe u can point them out
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.