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Old 27-03-2004, 03:48 PM   #46
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Goggles pretty much done.... still adding details....
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Old 27-03-2004, 03:50 PM   #47
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farther out
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Old 27-03-2004, 06:36 PM   #48
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Thanks for the wireframe on surface. It is mindboggling how you can keep a model straight once you start getting that much detail.

Fantastic work!
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Old 27-03-2004, 11:47 PM   #49
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ctbram thanks bud...

Layed out the UV.s for Kermits real body hehehehe... Started the textures just base color right now to make sure I have all the seems matching up nice and clean. Will start the layering and building up of color and detail tomorrow.
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Old 27-03-2004, 11:54 PM   #50
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Great stuff bud. Love the goggles
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Old 27-03-2004, 11:55 PM   #51
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heh my wife favorite part of him is his goggles... I was worried about them but I think I pulled them off ok...
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Old 28-03-2004, 04:05 PM   #52
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Starting to layer the color of the frog... still a lot of work yet to do bump map and spec map.
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Old 28-03-2004, 08:16 PM   #53
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D@mn Man you are just about done and you have like 2 months left on the comp. Looking good bro- Why does the mech in the rear looking less smooth then the rest of him? Did you reduce the tesselation to shorten the render times? Very, very cool Kurt!
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Old 28-03-2004, 08:54 PM   #54
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Its just low poly mesh with out a smooth Mate..
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Old 28-03-2004, 09:06 PM   #55
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That looks class . Are you going to give him one of those long frog tongues? You could make it mechanical or have mechanical enhancements. Could look pretty cool.
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Old 29-03-2004, 02:39 AM   #56
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You inspired me Kurt- I am joined too.
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Old 29-03-2004, 02:43 AM   #57
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Awesome bro.. best of luck!!!!!!!!!! Did you join the 3d or 2d section? You would kick butt at both mate=)
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Old 29-03-2004, 02:48 AM   #58
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Howard just dropped by your site love the webcam links mate.. you imspire me at 2d buddy=)
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Old 29-03-2004, 06:48 PM   #59
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added more layers starting to get where i want him... added the strips on his side...
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Old 29-03-2004, 06:54 PM   #60
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hey Kurt the texturing is looking really good.
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