Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-04-2004, 11:43 AM   #1
Registered User
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default Pivot point stays put when rigging

Being a complete newbie to MAYA and the 3D world in general I have a few issues with my first ever character rig. The main problem being that the pivot point of my eye surface seems to stay in its original position when the rigged character moves thus resulting in incorrect rotation of the eye when looking up down left or right.

I have also noticed that all the surfaces that are skinned to my rig don't maintain their pivot points.

Is this a history problem as I have discovered most problems stem form either deleting or not deleting your history. I haven't deleted the history of my eye surfaces.

Can anyone help with this?
rallan is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.