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Old 04-05-2004, 06:28 PM   #1
cb8rwh
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Default modelling muscles

ello,

when shaping arms into muscle how do you go about it? I have a smooth poly arm which I want to make a much more defined muscular surface. Is it ok to cut up the mesh to get exactly the right shape you are after or do you need to be much more structured, i.e. follow the rest of the surface edges etc?
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Old 04-05-2004, 06:41 PM   #2
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lots of differnt way to go abput it.. can cut it up if you wnat i just use split polygon tool and add edges and pull and push....
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Old 04-05-2004, 07:11 PM   #3
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yeah sorry that is what I meant by 'cut it up'.

do you have to be careful how and where you split, incase it shows up after smoothing and rendering?

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Old 04-05-2004, 07:30 PM   #4
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nope.. you can place them any where just try and keep the gep as clean as you can...
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Old 04-05-2004, 07:35 PM   #5
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ok, thanks a lot kurt.
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