SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / just another head
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-06-2004, 01:50 AM   #16
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

... and an update

this is just the mirrored and subD verson of the above

i got a bit bored with thisone today and started modeling a bmw instead.. but i gotta sleep now i'll post pics tomorrow
Attached Thumbnails
Click image for larger version

Name:	n5.jpg
Views:	116
Size:	9.2 KB
ID:	15991  
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 26-06-2004, 08:43 AM   #17
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hey thanks for the wire. Overall its clean, which is aleays a good sign, but I think you could lose a few polys around the nose area at this stage and also the cheeks, especially if you are converting to SubD it doesn't need to be this dense just yet. You need to shape the polys around the mouth and eyes as if they were going around in a circle, basically get them to loop.
Keep going on the model dont uv it just yet though.

_J
Jay is offline   Reply With Quote
Old 26-06-2004, 09:37 AM   #18
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

havent given up on her yet

lips are now smoother and the nose is a little rounder.. done som work on the eyes too
Attached Thumbnails
Click image for larger version

Name:	n6.jpg
Views:	101
Size:	44.3 KB
ID:	15993  
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 26-06-2004, 09:43 AM   #19
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yeah i looked at one of your wires (the hechemen guy) and loopy eyes and mouth seems to be the way to go.. i dont understand you you could get that kind of result with so few polys :O id really like to se the lowpoly wire for that guy
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 26-06-2004, 10:22 AM   #20
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hey thanks dude, There should be a wire there already, its the SubD wire and its just the same as the 'poly' mesh

_J
Jay is offline   Reply With Quote
Old 26-06-2004, 10:29 AM   #21
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

it is? i thought the subD got um.. subdevided O_o but maybe thats just the actual surface and not the wire..
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 26-06-2004, 04:24 PM   #22
ransick
Subscriber
 
ransick's Avatar
 
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hey al...

I notist that you fixed some things...way to go...don't drop this one..your very close...keep at it and don't sleep ...cause you know for what kind that is....
__________________
...
ransick is offline   Reply With Quote
Old 26-06-2004, 08:55 PM   #23
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hi Al

I think you are confusing SubDs with Subdivided, SubDs are Subdivision Surfaces, basicall an algorythm smoothing of polys.
Subdivided is as in faces/quads or triangles (poly menus)

Jango
Jay is offline   Reply With Quote
Old 28-06-2004, 01:45 PM   #24
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

possebly it got things strait now now.. my isp has been fudged up so i havent been able to upload anything..
the head is kinda iced now because ive been playing around with a car sideproject..

but im gonna go back to the head too heres the car by the way
Attached Thumbnails
Click image for larger version

Name:	bmw1.jpg
Views:	71
Size:	12.6 KB
ID:	16021  
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 28-06-2004, 03:35 PM   #25
ransick
Subscriber
 
ransick's Avatar
 
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice start al! ... would keep it head thread tho... you were on your way with that one will here from ya soon
__________________
...
ransick is offline   Reply With Quote
Old 29-06-2004, 12:58 PM   #26
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

alrighty some tweaking done mostly on the eyes.. they are still slightly weired because i ran out of time before work :| but i'll get back on em later.. ive been fitting the eyelids around a sphere
im gonna make the eyelids a bit thicker too and the right corner of the eye is to round..

any c&c is welcome
Attached Thumbnails
Click image for larger version

Name:	n7.jpg
Views:	59
Size:	10.2 KB
ID:	16036  
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 29-06-2004, 06:00 PM   #27
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hi Al

I think you are on the right track but there are some bits that really stick out here. The bridge of the nose is way too sharp and needs to be softened as its got huge crease. And also the line you have from the edge of the lips to the base of the nose is too low. I have drawn on your image, hope you dont mind, so you can see what I mean, also the brow needs to come out more.
I'm not trashing you or your model I just hope this is constructive enough for you to improve your model

Later
_J
Attached Thumbnails
Click image for larger version

Name:	n7.jpg
Views:	53
Size:	16.8 KB
ID:	16044  
Jay is offline   Reply With Quote
Old 29-06-2004, 09:16 PM   #28
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Good work. But you might want to add a fractual for the blue of the eye.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 29-06-2004, 09:42 PM   #29
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

_J: np man c&c is always good.. however the model is lit almost strait from the side in that shot so the bridge looks sharper than it acually is.. i agree on the other stuff tho

peltra: yeah i know eyeshaders are not final.. the eyeballs are just there for reference right now
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
Old 01-07-2004, 12:48 AM   #30
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

well didnt get much done on the model today
ive been playing around with mental ray shaders.. man those rock onething escapes me tho.. for dgs and dielectric.. is there really no way to set the number of rays? changeing in the render globals doesnt do it and ive found two tutorials in diffrent sites sating that the only way to get smooth blurred reflections is to up the sampleing, this however doubbels the rendering time :/

if anyone knows a way to up the rays used by mental rays baseshaders please do tell
__________________
sleep is for lam3rs
aL_3891 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Female Head, Marlon John marlonjohn Work In Progress 18 13-01-2011 07:44 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.