Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-07-2004 , 08:53 AM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50

how do I save a material/shader for later use?

Hi there.

How do i go about saving a material/shader that I created in hypershade, to some kind of material/shader library?

I see you can go file -> import, and grab the shaders from a existing .mb file, but say I have 500 textures in that file and I just want to use ONE of them in my new project? I don't want to import them ALL.

just want to save the odd one, and use it again in a later project.
how do I do that? user added image

thanks!!

Adam.

# 2 14-07-2004 , 02:01 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
you can export a material from the hypershade. should be right under the import file item


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 15-07-2004 , 02:09 AM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50
ah ok, thanks for that.

it was the 'selected network' thing that threw me off. I'm not used to network shaders, coming from a max BG.

cheers man!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads