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 02-08-2004, 01:51 PM #1 vagyb Registered User     Join Date: Sep 2003 Posts: 98 Thanks: 0 Thanked 0 Times in 0 Posts Problem wit Union neck and head in the begining of vedio 3, after i convert the head and neck to polygons, and select them to do union they disapear :|. what am i doing wrong. // Warning: Cannot perform boolean operation for geometrical reasons : Check intersection on crossing Object border. // // Result: polySurface1 polyBoolOp1 /
 02-08-2004, 02:07 PM #2 Kurt Registered User     Join Date: May 2002 Location: Niagara Falls, Canada Posts: 5,309 Thanks: 0 Thanked 64 Times in 64 Posts Sounds like the too parts of the geometry are: 1) not intersecting completely 2) Normals are not facing the same way on both head and neck. Post a pic up so i can see. __________________ I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein) https://www.artstation.com/kurtb
 03-08-2004, 12:32 AM #3 vagyb Registered User     Join Date: Sep 2003 Posts: 98 Thanks: 0 Thanked 0 Times in 0 Posts wat did u mean by normals are not facing the same way on both head and neck.. and here is the screenshot before and after i press union. Attached Thumbnails
 03-08-2004, 12:34 AM #4 vagyb Registered User     Join Date: Sep 2003 Posts: 98 Thanks: 0 Thanked 0 Times in 0 Posts this is after i press union Attached Thumbnails
 03-08-2004, 04:27 PM #5 vagyb Registered User     Join Date: Sep 2003 Posts: 98 Thanks: 0 Thanked 0 Times in 0 Posts so yep, any1?
 03-08-2004, 06:07 PM #6 leykias Subscriber   Join Date: Jul 2004 Posts: 27 Thanks: 0 Thanked 0 Times in 0 Posts i think kurt is correct when he says that the two parts are not fully intersecting... i am currently working on the same tutorial and i have encountered the same problem before. if you are only looking at your side view trying going into perspective view to get a view of the intersection at all angles before trying to using the boolean command. goodluck.

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